AUGUST 2015
This month - back to animation basics!
After two design-related challenges we are now getting back to a more animation-related one. 'Weight' is a very important aspect of creating convincing animation. All too often poor animation is weightless and timed all too evenly. We aim to remedy part of this with the challenge this month. Essentially, if you do not have an appearance of weight in your key poses you will never achieve it when the full animation sequence is completed. This applies to all forms of animation, whether it be 2D, 3D or any other form of animated approach. Consequently it is important to concentrate on your key poses, which is what we will do this month. Below is a movie of a person throwing a heavy weight behind them...
The anatomy of a throw...
This weight throwing action can broken down into 5 specific poses... i) Establishing shot, ii) Anticipation, iii) Stretch & Release, iv) Follow-through and v) Conclusion. Produce a gesture drawing to represent each of these 5 positions. To do this you should encourage yourself to study the action many times, then discipline yourself take no more than 3 minutes to draw each of the 5 pose.s Choose a suitable character design of your own choice to work with - but make sure its fast and easy to draw in view of the self-imposed time limits given. If in doubt, use my standard 'Arnie' character to work with.
Caricaturing reality is the essence of good animation, so don't be afraid to exaggerate your pose positions. To do this successfully, identify the specific video poses you are going for and carefully analyze them. Next push your poses as far as you can to exaggerate their core qualities. (As the legendary Disney animator, Art Babbit, used to say to me... "Push it as far as you think you dare - then double it!")
Caricaturing reality is the essence of good animation, so don't be afraid to exaggerate your pose positions. To do this successfully, identify the specific video poses you are going for and carefully analyze them. Next push your poses as far as you can to exaggerate their core qualities. (As the legendary Disney animator, Art Babbit, used to say to me... "Push it as far as you think you dare - then double it!")
Entries close at midnight (Pacific Time) on Sunday, 23rd August 2015!
The best submission will receive a signed copy of Tony White's 'Walk' flipbook!
(And remember... you have to be a member of the ANIMATOR'S SKETCHCLUB GROUP on Facebook to submit your work!)
A weighty 'good luck' to one and all!
The best submission will receive a signed copy of Tony White's 'Walk' flipbook!
(And remember... you have to be a member of the ANIMATOR'S SKETCHCLUB GROUP on Facebook to submit your work!)
A weighty 'good luck' to one and all!